РефератыИностранный языкGeGerontology Essay Research Paper The reaction time

Gerontology Essay Research Paper The reaction time

Gerontology Essay, Research Paper


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using test and ANOVA. The test showed no


significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1. Abstract


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using t test and ANOVA. The t test showed


no significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1. Abstract


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using t test and ANOVA. The t test showed


no significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1. Abstract


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using t test and ANOVA. The t test showed


no significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase

complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1.


vAbstract The reaction time for subject with increase complexity is the focus of


this study. The ten respondents were randomly selected on the campus of


University Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with


a computer simulation program using one, two, or four choice trails, which


lasted forty to sixty minutes. The data were analyzed using t test and ANOVA.


The t test showed no significance as far as practice effects were concerned, but


inferences can be made. Also the ANOVA showed a significant difference with


reaction time as it relates to complexity. I found that as the level of


complexity increase so does the reaction time. Disjunctive Reaction Time Measure


as it relates to Complexity of Task This study was conducted to prove that


reaction time increases as the level of complexity increases. Disjunctive


reaction time was measured to eliminate subject reacting too early to the


stimulus. Also make the tack more complicated and for subject to uses


discrimination before responding to stimulus. Postman and Egan (1949) defines


disjunctive reaction time as ?two or more different stimuli are presented in


random order?the subject is instructed to react to one but not to the other


stimuli?(p 240). Rikli and Busch (1986) defined reaction time ?as the


latency from the onset of the visual stimulus to the depression of the


microswitch?(p 646). Although a joystick was used to respond to the visual


stimulus the same principle applies. For the purposes of this study both


definition of reaction time were incorporated to facilitate proper measurement.


Baron and Journey (1989) tried to prove that with increase age so did the


reaction time. Also within the study they also found that as the level of


complexity increased so did the reaction time for the young group 18 to 26 and


the old group 62 to 75. For their study the stimulus was a pair of asterisks


presented in a square, where one the four symmetrical positions on the screen of


the monitor, center on the right left side or the top or bottom. The respondent


used a lever to indicate what direction the asterisk appeared on the screen.


Also in Baron and Journey (1989) study three level of complexity were presented,


there were one, two and four choice intervals. As a result of there study the


found that reaction time increase with increased alternatives. This also seems


to be the case with Rikil and Bush (1986), although they compared age with


reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1. Abstract


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using t test and ANOVA. The t test showed


no significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1. Abstract


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using t test and ANOVA. The t test showed


no significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli and Busch (1989) study was 10, where that last 8


trails were used to determine the mean scores for the analysis, this procedure


has a reliability of .87. This study also used the last trials to determine


variance however, fatigue or boredom may have set in by the last 36 trails of


144 trails. However, there were increases in reaction time when the complexity


level increase, similar to the results in Baron and Journey (1989). Rikli and


Bucsh (1986) comapred the means of the simple reaction time versus choice


reaction time, the choice reaction time was twice that of the simple reaction


time suggesting with increase complexity the reaction time increases. The means


of the one choice, two choice and four choice, for last 36 trails showed that


with increased complexity reaction time increased, as seen in figure 1. Abstract


The reaction time for subject with increase complexity is the focus of this


study. The ten respondents were randomly selected on the campus of University


Wisconsin at Milwaukee. Ten subjects reaction time was evaluated with a computer


simulation program using one, two, or four choice trails, which lasted forty to


sixty minutes. The data were analyzed using t test and ANOVA. The t test showed


no significance as far as practice effects were concerned, but inferences can be


made. Also the ANOVA showed a significant difference with reaction time as it


relates to complexity. I found that as the level of complexity increase so does


the reaction time. Disjunctive Reaction Time Measure as it relates to Complexity


of Task This study was conducted to prove that reaction time increases as the


level of complexity increases. Disjunctive reaction time was measured to


eliminate subject reacting too early to the stimulus. Also make the tack more


complicated and for subject to uses discrimination before responding to


stimulus. Postman and Egan (1949) defines disjunctive reaction time as ?two or


more different stimuli are presented in random order?the subject is instructed


to react to one but not to the other stimuli?(p 240). Rikli and Busch (1986)


defined reaction time ?as the latency from the onset of the visual stimulus to


the depression of the microswitch?(p 646). Although a joystick was used to


respond to the visual stimulus the same principle applies. For the purposes of


this study both definition of reaction time were incorporated to facilitate


proper measurement. Baron and Journey (1989) tried to prove that with increase


age so did the reaction time. Also within the study they also found that as the


level of complexity increased so did the reaction time for the young group 18 to


26 and the old group 62 to 75. For their study the stimulus was a pair of


asterisks presented in a square, where one the four symmetrical positions on the


screen of the monitor, center on the right left side or the top or bottom. The


respondent used a lever to indicate what direction the asterisk appeared on the


screen. Also in Baron and Journey (1989) study three level of complexity were


presented, there were one, two and four choice intervals. As a result of there


study the found that reaction time increase with increased alternatives. This


also seems to be the case with Rikil and Bush (1986), although they compared age


with reaction time; they also found that with increase complexity reaction time


increased. Method Participants Ten subjects, men and women, were randomly


selected at various locations on the campus of University of Wisconsin at


Milwaukee. Subjects were between the age of 18 to 35. Procedure The procedure


used for this used for this experiment is modeled after the one used by Baron


and Journey (1989). Using a microcomputer the reaction time is measured with an


associated response lever, a joystick. The joystick can be moved left, rift,


back and forward. The stimuli are presented on the computer monitor, and the


response involves appropriate operation of the lever. When the appropriate


response is given, by using different directions as responses this ensures that


reaction time can be measured as a function of complexity. Before each subject


participated in the study in formed consent was given. Prior to subject being


seated, the experimenter test equipment to make sure it is functioning properly.


The subject is seated in front of the monitor, where instruction for the


experiment appears on the screen. The experimenter is seated next to the subject


where they are able to access the keyboard to press enter after every trail. The


experiment starts with 12 practice trails, with 144 total test trails. When the


12 practice trails are finished the experimenter informs the subject that the


test trails are about to begin, and if the subject has any questions ask them


now, because during the test trails the experimenter is not allowed to answer


any questions. The subject starts the beginning of test trails, when the subject


presses a key at the base of the joystick. When key is pressed a stimulus


appears on the screen. It is a circle where one, two, or four arrowheads are


positioned inside. The pace where the arrowhead appears gives the subject an


indication where the arrowhead may appear again. With one choice trails, the


single arrowhead provides information about the direction, where the arrowhead


will appear again. With the two choice trails, the information either left or


right, or back or forward. Finally, with four choice trails, all four


alternatives are possible. At this juncture the subject should not respond to


the just observed display. When the arrowheads disappear from the screen, the


circle remaining, the subject must wait for a variable fore period of one to


three seconds. A single arrowhead is displayed at this point the subject should


react as quickly as possible to the stimulus in the appropriate direction. The


response ends the trail. At this time the results are displayed on the screen.


The experimenter who is not depressing the ENTER key on the keyboard should


record the result on a data sheet. The data sheet should include trail number,


trail type, required response, subject response, and latency rounded to the


nearest millisecond, and a column for failed responses. Failed responses


included those responses in the foreperiod and those responses to the wrong


direction. After all 144 trail are complete, thank the subject for their time


and offer answer any question the may have. Results The means of the first 36


trails and the last 36 trails were analyzed. Within the first and last36 trails


an equal number of one choice, two choice and four choice stimuli were supplied.


An examination of reaction time as it compares to complexity of task revealed a


simple main effect, suggesting that as the level of complexity increase so do


reaction time. An analysis using ANOVA supported this observation, F (2,18) =


5.98, p * .014 as seen in Figure 1. An analysis using t test revealed (M =


461.50) for the first 36 and the (M=408.89) for last 36 trails, t (9) = 0.718 p


= .497 for 1 choice, was not significantly different. The (M=569.59) for the


first 36 trails and the (M = 554.84) for last 36 trails, t (9) .560 p = 594 for


2 choice, was not significantly different. The (M=597.366) for first 36 trail


and the (M =554.84) the last 36 trails, t (9) 1.092 p =. 304 there were no


significant findings, suggesting no practice effects seen in table 1. Discussion


Although t test did not provide any significant results, the inference can be


made that practice effects may have occurred because the means of the first 36


trails were shorter than those of the last 36 trials. Also the inference of


fatigue or boredom may be a reasons that the t test were not significant.


Postaman and Eagan (1949) propose that the subjects has an ?concentrated


attention on the stimulus,?(p. 255) if the subject becomes bored or fatigue


with repeatedly doing the same task practice effect result may not occur.


Another reason that practice effects result did not occur may have been the


sample size and number of trials. With Rikli and Busch (1989) the sample size


was 60 adult females, compared to 10 randomly chosen adults for this study. The


number of trails for the Rikli an


Baron, A. & Journey, J.W. (1989). Age differences in manual versus vocal


reaction time: Further evidence. Journal of Gerontology: Psychological Sciences,


44, P157- P159. Postman, L. & Egan, J.P. (1949). Experimental psychology: An


introduction (Chapter 12). New York: Harper. Rikli, R., & Busch, S (1986).


Motor performances of women as a function of age and physical activity. Journal


of Gerontology, 41 645-649

Сохранить в соц. сетях:
Обсуждение:
comments powered by Disqus

Название реферата: Gerontology Essay Research Paper The reaction time

Слов:11793
Символов:76776
Размер:149.95 Кб.